![]() Continue pressing to increase your health Touch the and press the changed button again to create a menu of THE CANDY BOX, CFG, SAVE, and so on. ![]() If you press this button, 30 candies of the collected will be used and a menu bar is created at the top. ![]() Click on to increase your health, but you can't see it at first. Or, you can wait until you get and and then press it to play the game. You can also press just below to eat the candy. Wait a little while and you'll see that there's an increase of one candy per second.Īs the number of candies increases (over time), one clickable tab appears below. This game can usually play with a mouse.Īt first, the page may seems nothing except just one button, but it is not an error.Load your file and make sure everything's perfect and you're good to go.Once you connect through the link, the game starts right away. Once you've done all you wish, don't forget to copy the code to the box at the bottom of the save page. Pains au chocolat work the same way simply overwrite the data already there to whatever you wish to have. Like with candies, just change the numbers already there to whatever amounts you want. Locate the lines "number gameLollipopsCurrent=X" and "number gameChocolateBarsCurrent=X" (they're right after the candies bit). Lollipops and chocolate bars are basically the same thing. Just change the number of the code line to however many you want (if you want 9,999 candies, change all three numbers to 9999 no commas). Click "Get the current game as text", and locate the line "number gameCandiesCurrent=X". Let's say you're in a lazy mood today, and want a lot of candies. To restock some of the materials in the game (candies, lollipops, chocolate bars, and pains au chocolat), simply overwrite some of the data in the "current game as text," and enjoy!įor candies, you'll just need to change up some numbers. The armor can now be equipped from the Inventory tab. If you want the Knight body armour, locate the "bool eqItemBodyArmoursKnightBodyArmour" code (via the search bar brought up with Ctrl + F) and change "=false" to "=true", then copy and paste all the code in the box into Load box. So, if you want the monkey wizard staff, find the "eqItemWeaponEnchantedMonkeyWizardStaff" code, and change "=false" to "=true." Then, simply copy all of the code in the box, and paste it into the Load box and click "Load." You can then go the Inventory tab and equip your new weapon!Īrmors work the same way. For simplicity, you should have at least bought the Wooden sword. Determine the weapon/armor you want, then locate the line of code it is in after clicking "Get the current game as text" by pressing Ctrl + F to bring up a search bar for the page. Say, for example, you want a better weapon, better armor, etc. This is because, by change "false" to "true", you told the game you possess the world map, and it behaves as such.Īdditionally, you can change items. Click load, and you'll notice you can view the world map despite not defeating the rats. Then, copy the code, and paste it into the "Load" box. If you've just started the game and haven't even defeated the Rats in the cellar, you will, of course, not have the world map. Take the part "bool gridItemPossessedMainMap=false" as an example. These basically mean whether or not you have done something. You should notice a lot of "true"s and "false"s. For example, click the "Get the current game as text" option at the Save tab. The player cannot use the Javascript/Developer's Console like they could in Candy Box. By tweaking the text given from the "Get the current game as text" box of the save tab of Candy Box 2, the player can cheat.
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